Game Object

Command Format

NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);


  • String obj.Serial();

Result: Serial number of an Object.


  • String obj.Graphic();

Result: Type of an Object (Picture ID).


  • String obj.Color();

Result: Color of an Object.


  • int obj.X();

Result: X object coordinates in world.


  • int obj.Y();

Result: Y object coordinates in world.


  • int obj.Z();

Result: Z object coordinates in world.


  • String obj.Container();

Result: Serial number of an Main(parent)-Object. 0xFFFFFFFF if object is located in world.


  • int obj.Map();

Result: World map objects index.


  • int obj.Count();

Result: Quantity


  • int obj.Flags();

Result: Object flags.


  • String obj.Name();

Result: Name of an Object (empty for items, until click on object).


  • bool obj.Mobile();

Result: true is object is alive.


  • bool obj.Ignored();

Result: true - if object is marked as ignored.


  • bool obj.Frozen();

Result: true - if object is frozen.


  • bool obj.Poisoned();

Result: true - if object is poisoned.


  • bool obj.Flying();

Result: true - if object is flying (gargoyle).


  • bool obj.YellowHits();

Result: true - if object has yellow health bar.


  • bool obj.IgnoreCharacters();

Result: true - if object is ignoring players while moving.


  • bool obj.Locked();

Result: true - if object cant be moved or marked (items).


  • bool obj.WarMode();

Result: true - if object is in war mode.


  • bool obj.Hidden();

Result: true - if object is invisible.


  • bool obj.IsHuman();

Result: true - if object is attacking humanoid.


  • bool obj.IsPlayer();

Result: true - if object is current player.


  • bool obj.IsCorpse();

Result: true - if object is dead body.


  • int obj.Layer();

Result: Number of Layer - object is located in.


  • bool obj.IsMulti();

Result: true - if object is - Multi.


  • int obj.EquipLayer();

Result: Number of Layer - object is supposed to locate in.


  • int obj.Hits();

Result: Hit points amount of an Object.


  • int obj.MaxHits();

Result: Maximum hit points amount of an Object.


  • int obj.Mana();

Result: Mana amount of an Object.


  • int obj.MaxMana();

Result: Maximum mana amount of an Object.


  • int obj.Stam();

Result: Stamina amount of an Object.


  • int obj.MaxStam();

Result: Maximum stamina amount of an Object.


  • bool obj.Female();

Result: true - if object player is a female gender.


  • int obj.Race();

Result: Race number of an Object.


  • int obj.Direction();

Result: Direction of an Object.


  • int obj.Notoriety();

Result: Wickedness of an Object.


  • bool obj.CanChangeName();

Result: true - if object can be renamed.


  • bool obj.Dead();

Result: true - if object is dead.


  • bool obj.Exists();

Result: true - if object does not exist.


  • String obj.Properties();

Returns string with object properties ( if they were received by MegaCliloc packet from server )


  • bool obj.ProfileReceived();

Returns true if profile was received from server.


  • String obj.Profile();

Returns profile contents.


  • String obj.Title();

Returns characters title ( displayed in paperdoll ).