Equipment
A group of commands to work with clothes and dress/undress.
List of layers:
1 - RightHand
2 - LeftHand
3 - Shoes
4 - Pants
5 - Shirt
6 - Helmet
7 - Gloves
8 - Ring
9 - Talisman
10 - Necklace
11 - Hair
12 - Waist
13 - InnerTorso
14 - Bracelet
15 - Face
16 - Beard
17 - MidTorso
18 - Earrings
19 - Arms
20 - Cloak
21 - Backpack
22 - Robe
23 - Eggs
24 - Legs
25 - Mount
26 - Buy
27 - Resale
28 - Sell
29 - Bank
Command Format
NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);
- void Client.SetDressBag(['serial'=targetRequest]);
Change the serial of bag for clothes on "serial".
Request target to be aimed at the desired object, if parameters were not specified.
- void Client.UnsetDressBag();
Reset the serial of bag.
- void Client.SetArm ('setName');
Set the weapon/shield.
- void Client.UnsetArm ('setName');
Clear setName.
- void Client.SetDress ('setName');
Set the clothes in the 'setName' (except weapons and shields).
- void Client.UnsetDress ('setName');
Clear setName.
- void Client.Arm('setName');
Dress setName.
Before dressing, if the option of safe dressing is turned on, removes all clothes in layers 1/2 (left and right hand) and then the rest.
- void Client.Disarm();
Disarm your weapon/shield.
- void Client.Dress('setName');
Dress setName.
Before dressing, if the option of safe dressing is turned on, removes all clothes in layers 1/2 (left and right hand) and then the rest.
- void Client.Undress();
Take off all but the weapons and shields.
- void Client.Unequip ('layerName');
Remove the object from the specified layer.
- void Client.Equip ('serial');
Dress the specified item.
- void Client.EquipT('graphic', ['color'=0xFFFF]);
Find the item in the character backpack/sub-packs and bags with the type "graphic" and "color" (if required) and dress them.